/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

package br.ufrj.dcc.comp2.projeto.controles;

/**
 * Thread responsavel por fazer repaint da tela durante jogo.
 * @author Bruno(Magoo), Eluan(Acre), Diego(Silvio), Davi.
 *
 */
public class DesenhaComponentes extends Thread {
	
	MarteAtaca ma;
	private boolean stopThread = false;
	
	public DesenhaComponentes(MarteAtaca ma){
		this.ma = ma;
	}
	
	public void run(){
		while (!stopThread) {
			ma.getPanel().repaint();
			try {
				Thread.sleep(10);
			} catch (Exception e) {
				// TODO: handle exception
			}
		}
	}
	
	/**
	 * Indica a Thread que a mesma deve terminar no proximo loop.
	 *
	 */
	public void stopThread(){
		this.stopThread = true;
	}

}
